Class HumanEntityCache

java.lang.Object
com.github.stefvanschie.inventoryframework.HumanEntityCache

public class HumanEntityCache extends Object
A class for containing players and their inventory state for later use
Since:
0.4.0
  • Constructor Details

    • HumanEntityCache

      public HumanEntityCache()
  • Method Details

    • storeAndClear

      public void storeAndClear(@NotNull @NotNull HumanEntity humanEntity)
      Stores this player's inventory in the cache. If the player was already stored, their cache will be overwritten. Clears the player's inventory afterwards.
      Parameters:
      humanEntity - the human entity to keep in the cache
    • restoreAndForget

      public void restoreAndForget(@NotNull @NotNull HumanEntity humanEntity)
      Restores the contents of the specified human entity, clearing the cache afterwards. This method will fail silently if no cache is available.
      Parameters:
      humanEntity - the human entity to restore its cache for
      Since:
      0.5.19
    • restoreAndForgetAll

      public void restoreAndForgetAll()
      Restores all players' contents into their inventory, clearing the cache afterwards.
      Since:
      0.5.19
    • add

      public int add(@NotNull @NotNull HumanEntity humanEntity, @NotNull @NotNull ItemStack item)
      Adds the given item stack to the human entity's cached inventory. The returned amount is the amount of items of the provided item stack that could not be put into the cached inventory. This number will always be equal or less than the amount of items in the provided item stack, but no less than zero. The item stack provided will not be updated with this leftover amount. If the human entity provided is not in the human entity cache, this method will return an IllegalStateException. The items will be added to the inventory in the same way as the items are stored. The items may be added to an already existing item stack, but the item stack's amount will never go over the maximum stack size.
      Parameters:
      humanEntity - the human entity to add the item to
      item - the item to add to the cached inventory
      Returns:
      the amount of leftover items that couldn't be fit in the cached inventory
      Throws:
      IllegalStateException - if the human entity's inventory is not cached
      Since:
      0.6.1
    • store

      public void store(@NotNull @NotNull HumanEntity humanEntity)
      Stores this player's inventory in the cache. If the player was already stored, their cache will be overwritten.
      Parameters:
      humanEntity - the human entity to keep in the cache
      Since:
      0.4.0
    • clearCache

      public void clearCache(@NotNull @NotNull HumanEntity humanEntity)
      Clear the cache for the specified human entity
      Parameters:
      humanEntity - the human entity to clear the cache for
      Since:
      0.4.0